Characters: ***** (5 stars)
Character Development: ***** (5 stars)
Plot: **** (4 stars)
Writing: **** (4 stars)
Overall: ****1/2 (4 1/2 stars)
Age recommendation: 10+
In all his years as an apprentice historian, Tom Natsworthy has never doubted the moral supremacy of Municipal Darwinism; that is, mobilized cities and towns hunting each other down and consuming weaker suburbs for resources all over the ravaged carcass of Earth. London, his beloved city, is on the move and he’s sure it’s the best city-on-wheels in the whole world. After all, his hero Thaddeus Valentine – the dashing airship explorer and collector of Old-Tech like mysterious compact discs and other artifacts from before the Sixty Minute war – is a Londoner, and Tom wants to be just like Valentine someday, despite his own lowly status as an orphan apprentice at the museum. When he rescues his hero from a revenge-bent young assassin girl, though, Tom finds himself stranded on solid ground while London thunders on in search of better hunting grounds, and he must come to terms with the numerous secrets which suggest that London is not as ideal as its townsfolk (and passengers) assume. The adventures which await our young hero star a cast of unforgettable characters including a deformed girl with a painful past, some museum curators with more gumption than meets the eye, a charming but mysterious rebel pilot, treacherous villains with impeccable manners, and a roving town operated by greedy pirates. The more Tom learns about the world London travels over, the more he begins to realize that someone needs to take action before history repeats itself. And, as Valentine’s daughter Katherine is simultaneously realizing from aboard London – where some seriously scientific tension has been building – the world might need to be saved sooner rather than later.
It took a little while for me to decide that I loved Mortal Engines. It started out as a decently interesting Young Adult adventure, with good elements of futuristic world-building as well as steampunk-ish atmosphere and an interesting premise, but the cool idea of cities eating each other wasn’t enough to draw me in. Luckily for me, a friend had mentioned that the story picked up after the first few chapters, and I’m incredibly glad that I kept reading. Once Reeve introduces some devastating betrayal to the plot, and Tom Natsworthy gets a chance to prove himself as a morally complex character, the intrigue of Mortal Engines picks up steam and demands your attention until the very end. The last hundred pages or so were so exciting, so unexpected, and so well written that I stopped trying to savor the book and just read as furiously as possible. The ending especially…well, let me just say that Mr. Reeve breaks the conventions of children’s fiction with great skill. I know that there are books which follow Mortal Engines, but even on its own it was an unexpected and inventive book; one which I have already recommended to several young readers on the hunt for some thrilling adventures.
The characters Tom meets on his adventures were truly unique, and while I might be slightly biased since so many of them are pirate-types, I can promise that they are written very well even beneath their swashbuckling surfaces. Philip Reeve does an excellent job of showing how difficult it can be to reconcile one’s actions with what one believes is right. The book’s young heroes must sometimes let other people get hurt in order to preserve themselves and their missions. The villains aren’t necessarily soulless monsters (although those exist in the story, too). Bad guys love their families, good guys can be selfish, and most of the people living in this messed-up world just want to get through their lives without having to experience their town getting eaten by a bigger one. I tend to prefer YA adventure and speculative fiction to have more young characters than adult protagonists, but in Mortal Engines the grown-ups and children alike are vividly drawn and memorable. With extremely high stakes driving the action, it was nice to read a book in which individuals were defined by their skills, courage, and choices rather than their ages or, indeed, their races and political beliefs. Heavy ideas like the politics of imperialism and scientific exploitation contribute to the story’s drama, but the mix of historical atmosphere and inventive future setting of Mortal Engines remains a consistently well-balanced stage for Tom’s story.
I would recommend Mortal Engines to young readers who want more adventure than romance in their books, and who don’t expect everything to turn out just fine as they read about harrowing journeys. The book is appropriate for anyone aged eleven up, and would appeal to fans of steampunk; pirate stories; and both historical and science fiction. Think the age group at which series like Artemis Fowl and The Chronicles of Chrestomanci are aimed. The writing style is traditional and old fashioned without being annoyingly so, and there is a fairly equal balance of genders and races to keep more than just pretty-but-awkward teenage white girls feeling represented. Even adults should read this book, especially anyone who has enjoyed Stephen Hunt’s The Court Of The Air or Terry Pratchett’s Discworld books. It’s a great story, one which has been captivating readers for over a decade, and I hope people will be talking about it for many years to come.